0

Learning in Video Game Affinity Spaces

New Literacies and Digital Epistemologies 51

C Duncan, Sean / R Hayes, /
Erschienen am 01.05.2012, Auflage: 1. Auflage
CHF 190,00
(inkl. MwSt.)

Lieferbar innerhalb 1 - 2 Wochen

In den Warenkorb
Bibliografische Daten
ISBN/EAN: 9781433109843
Sprache: Englisch
Umfang: 262
Einband: Gebunden

Beschreibung

As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gees (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or «affinity.» By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.

Weitere Artikel aus der Reihe "New Literacies and Digital Epistemologies"

Alle Artikel anzeigen

Wie bewerten Sie dieses Produkt?

arche_schild_cafe_0.jpg

 

 

Besuchen Sie uns in Liestal!

Die ARCHE führt ein breites Angebot an christlichen Büchern

und vielen weiteren Artikeln. 

Unser kleines Café lädt zum Verweilen ein.

Immer wieder finden Anlässe wie Lesungen und Beratungen statt.